Mark Bénard | VFX Educator, Director & Supervisor
A pioneer of Vancouver’s VFX Industry, Benard brings over 20 years of studio, on-set and supervisory experience from projects across the globe and apply’s this knowledge to advancing the field of Visual Effects education. Along with shaping the direction of the school, Benard provides instruction, supervision and personal mentoring within all of Lost Boys | School of Visual Effects Programs. As a veteran in his field Benard was nominated Education and Technology chair for the Visual Effects Society Vancouver section from 2011-2015. In 2013, listening closely to industry feedback, Lost Boys developed two new programs specifically focused on the VFX crafts of Compositing and Effects. Benard considers specialized craft/trade based, industry certified training, is to be the future of visual effects education and will continue to develop programs to reflect this.
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Mark Bénard | VFX Educator, Producer & Supervisor
History
In 1996 Mark Bénard began his career as an independent visual effects (VFX) artist in Vancouver’s newly developing industry and soon news of his innovative and pioneering work attracted the attention of Sir Richard Branson’s Virgin Digital Studios. Together they created the internationally acclaimed Lost Boys Studios, one of Canada’s top 3D animation and visual effects boutiques. While operating Lost Boys Studios, Bénard was known for his hands on approach to management, working alongside his team as a Visual Effects Supervisor, Producer and Artist on hundreds of award winning film, television, game cinematic and commercial productions.
After 10 years running an award winning studio, Bénard transitioned the business towards visual effects training. A direction chosen after noticing the failure of standard education models in producing job ready VFX artists. Traditionally young artists would compete for limited studio entry level positions, slowly mastering their craft over several years under the guidance of senior artists. Bénard developed a curriculum that embraced mentor driven project based learning carefully designed to reduce the lengthy development time down to one year. This method produced an accelerated pathway to grasping the complex skill requirements of VFX Production and have resulted in his graduates enjoying an unprecedented 98% placement rate.
Professional Memberships & Associations
- Visual Effects Society Canada – Founder 2015 -> Present
- Visual Effects Society | Vancouver Section
Board Member – Education & Technology Chair (2011-2015)
Annual VES Awards – Nominee Voting Member - ACM SIGGRAPH | Vancouver Section
Member - Academy of Canadian Cinema & Television
Canadian Screen Awards – Visual Effects Category Chair - Spark – Computer Graphics Society
Member - Screen-Based Media Industry – Education Advisory Committee
Board Member



Selected Production Credits
VFX Supervisor, Producer or Artist
- Normal – Ravenwest Films Inc.
- The Orchid & The Rose -Lost Boys Entertainment Inc.
- The Score – Screen Siren/CBC TV
- Finding Neverland – Miramax
- What the Bleep Do We Know – Captured Light
- The Snow Walker – Infinity Media Inc.
- Air Bud IV – Keystone Entertainment/Miramax
- Frank Was A Monster Who Wanted to Dance – Lost Boys Entertainment/Vanguard Films
- Stargate SG-1 – MGM Television
- Gene Roddenberry’s Andromeda – Fireworks/Tribune
- The Outer Limits – MGM Television
- Poltergeist: The Legacy – MGM Television
- Toyota – Conill Saatchi & Saatchi
- Listerine – J. Walter Thompson
- DHL – IMAX Productions
- Delaware Punch (Coca-Cola) – Lowe Lintas
- Corona – Leo Burnett
- Pepsi – BBDO
- Bacardi – Z Publicite
- LA Rush – Midway Games
- The Hobbit – VU Games/Sierra Entertainment
- Need for Speed: Hot Pursuit II – Electronic Arts
- SSX 3 Tricky – Electronic Arts
- Sega Soccer Slam – BlackBox Games
- Anarchy Online – Funcom (Norway)
- NHL Rock the Rink – Electronic Arts
Awards & Recognition
- 2007 Leo Nomination, Unnatural & Accidental, Best Visual Effects, Feature Length Drama
- 2006 Houston Worldfest Gold Award, The Orchid & The Rose, Animation
- 2006 Vancouver Island Short Film Festival, The Orchid & The Rose, Best Technical Production
- 2004 Leo Awards, The Snow Walker, Best Visual Effects, Feature Length Drama
- 2003 Crystal Screen Awards, Coca-Cola Beat “Tornado”
- 2003 3D Festival Nomination, Need for Speed: Hot Pursuit 2, Best Gaming Cinematic
- 2001 Emmy Nomination, Stargate SG-1, Outstanding Special Visual Effects, Series
- 2001 Gemini Nomination, Stargate SG-1, Best Visual Effects, Series
- 2001 Mobius Advertising Award, GNP Insurance, Best Computer Animation
- 2001 28th Annual Northwest International Film Festival, Frank Was A Monster Who Wanted to Dance, Best Animated Short
- 2001 New York Festivals, Frank Was A Monster Who Wanted to Dance, Best Animated Film
- 2000 International Monitor Award, Bacardi Limon Campaign, Best Visual Effects
- 2000 FIAP Latin Advertising Award, GNP Insurance, Best Computer Animation, Commercial
- 2000 Circulo Creativo Advertising Award, GNP Insurance, Best 3D Animation
- 2008 Mistic – Science, Technology, & Innovation Nomination
- 2004 Ernst & Young, Entrepreneur of the Year Nomination
- 2003 Business in Vancouver Magazine, Top 40 Under 40 Entrepreneurs
- 2002 Business in Vancouver Magazine, BC’s 50 Fastest Growing Companies (No. 10)
- 2002 BC Export Awards Finalist, New Media & Entertainment